Contact Us: 01 490 4207

Pace of Play Policy



1. Introduction
This Policy is designed to ensure competition rounds are played at an appropriate pace. The
GUI Committee recognises that slow play can adversely impact on the level of enjoyment for
our members.
While the Rules of Golf do not include explicit time allowances for a round of golf, they do
require players to “play without due delay” and make provision for Committees to adopt
Pace of Play guidelines with sanctions for failure to comply.
The R&A has developed Pace of Play Guidelines for its competitions along with a video to
show how the guidelines are applied. They have also produced useful tips on how to
maintain a good Pace of Play. The objective of these actions is to ensure that everyone gets
to enjoy their game of golf.

2. Max Times
The starting interval between groups is eight (8) minutes and all are expected to maintain
this interval with the group ahead throughout the round. From time to time circumstances
may cause the interval time to exceed eight minutes; however all effort should be made to
catch up with the group in front.
                                           Max Times:
                                           Threeball 3 Hours 40 Minutes
                                           Fourball 3 Hours 58 Minutes

3. Pace of Play Policy
1. All members of Castle are required to maintain their Proper Position on the golf course
and to play without Undue Delay.

Each group shall be considered to be in the Proper Position as long as it is on pace with
the Max Times outlined above, or if not, as long as it is directly behind the group in front
of them.

2. The Pace of Play shall be monitored based on times recorded on the Score Cards.
Each playing group is required to record their Start, Interim and Finish Times on their
Score Card.

3. If a group is not Keeping Pace with the group ahead, it is expected that they will play
Ready Golf until they have caught up with the group ahead.

4. For certain competitions the services of a Course Ranger may also be deployed. The
Ranger is authorised to approach any group that is out of position on the course and ask
that they increase their Pace of Play in order to get back into proper position. If within
two holes the group fails to get back into position on the course, they may be instructed
to stand aside and let the group behind play through.

5. The GUI may adopt specific R&A Pace of Play specific time guidelines for designated
competitions and situations.

4. Enforcement 

1. Rule 6-7. Undue Delay; Slow Play: The player must play without undue delay and in accordance with any pace of play guidelines that the Committee may establish.
In accordance with Rule 6-7 the GUI Committee has adopted the Pace of Play policy detailed in Section 3 above.

STAGE 1 - When a group exceeds the Max Time and finishes more than 13 minutes behind the group in front, the members of that group will individually receive a notice requesting that they improve their Pace of Play and comply with the Pace of Play Policy.
STAGE 2 – If an individual again exceeds the Max Time and finishes more than 13 minutes behind the group in front within 6 months of the initial warning, they will receive a second notice requesting that they improve their Pace of Play and that a third occurrence will result in an automatic sanction.

STAGE 3 – If an individual again exceeds the Max Time and finishes more than 13 minutes behind the group in front within 6 months of the Stage 2 second warning, they will receive an automatic sanction.

2. If any group fails to record their Start, Interim and Finish Times on their Score Card, they shall individually receive notice advising of the requirement to record the playing times.
If any member receives four notices advising of this breach within a 12-month period, an automatic sanction shall be imposed.

3. Failure to respect the Ranger’s instructions shall be referred to the Committee for potential disciplinary action.

4. A record of all notices issued to members shall be maintained by the GUI Committee.

5. Sanctions 
1. The automatic sanction shall be the removal of the member’s playing rights from the next available GUI competition, effective 20 days from the date of the offence giving rise to the sanction or the earliest available competition thereafter.

2. The member may appeal any sanction in writing within 5 days from receipt of the notice to the GUI Committee.

3. All appeals will be heard by a minimum of three members of the GUI Committee.

4. A record of all sanctions imposed shall be maintained by the GUI Committee.

6. Appendix
Ready Golf

Quite simply, Ready Golf is a common sense approach to play the ball when ready:
- Dismiss all honours
- Don’t wait for others before approaching the tee and hitting;
- Proceed to your ball as quickly as possible
- Play the ball as soon as it is safe to do so. Each player should play when ready, as long as doing so will not interfere with others, especially on the tee. Shorter hitters can often hit first on the tee

R & A Pace of Play Guidelines

Pace of Play Rule and Video
Guidelines to Members on how to Increase the Pace of Play
  •  Arrive on Time – Arrive 15 minutes and be ready to play 5 minutes before tee time.
  •  Keep Up – One’s place on the golf course is immediately behind the players on front, not on front of the players behind! This is      the responsibility of each player.
  • Use your Rear View Mirrors – if your group is consistently holding up a group behind move on smartly or let them through.
  • Speak Up - If your group is falling behind a special effort needs to be made to catch up, it is everybody’s duty in the group to speak up!
  • Provisionals - If there is a possibility of your ball being lost or out of bounds, immediately play a provisional. Always have a spare ball in your pocket.
  • Start the Clock - after five minutes looking for a lost ball, under the rules of golf, the ball is lost! Once you commence searching, start the clock!
  • Next Tee - when you arrive at a green, place your golf bag on way to the next tee. Mark score on the tee while other are teeing off. Let shorter hitters go first.
  • Move On – don’t practice missing putts while others are waiting! No fishing for golf balls!
  • Be Ready - When it’s your turn, have a selected club in your hand or have read that putt - be ready. Putt out whenever possible.
  • Play Away - Except in match play, don’t always wait on others – if sensible and agreeable to your partners, play away.
  • Talk While You Walk - Don’t dawdle or stop for a chat.
  • Pick Up – If you have used up your quota or can’t improve on your partner’s score pick up!
  • Visitors – encourage your visitors to Play the Castle Way.
Remember the Max Times for Castle Golf